Business Development and Strategic Partnerships at RigX, focused on driving growth initiatives, building industry relationships, and developing strategic collaborations within the gaming and digital production ecosystem.
Contributed to high-profile projects across AAA games and real-time character technologies, including Star Wars Jedi: Survivor, Marvel’s Spider-Man 2, MetaHuman Creator, Fortnite Battle Royale, Marvel’s Spider-Man: Miles Morales, Horizon Forbidden West, Horizon Forbidden West: Burning Shores, and Crime Boss: Rockay City.
Strategic Partnerships and Business Development , I drive growth initiatives by identifying and developing strategic opportunities across gaming, technology, and creative industries. I build and manage relationships with partners, collaborators, and key stakeholders to create long-term value and support the studio’s broader vision. Working across cross-functional teams, I evaluate market opportunities, assess emerging trends, and help shape partnership strategies that strengthen brand presence, expand ecosystem opportunities, and support the successful development and reach of innovative projects. My focus is on creating meaningful collaborations that align creative ambitions with sustainable business growth.
Character Modeler :
In my role as a Character Modeler, I embark on the creative journey with an existing 3D model, often sculpted or scanned, which may carry a high polygon count or uneven topology. My primary task is to meticulously clean up the mesh by removing unnecessary or excessive polygons, reducing complexity while preserving essential details. As a pivotal player in the 3D modeling pipeline, I transform high-detail, complex meshes into optimized, production-ready assets.
BizDev :
As a Business Development (BizDev) Lead in the 3D industry, my role is pivotal in steering strategic growth and forging valuable partnerships. I am tasked with identifying and seizing business opportunities, cultivating relationships with potential clients, and negotiating deals with key stakeholders. Working closely with cross-functional teams, I analyze market trends, assess competitive landscapes, and formulate innovative strategies to enhance our presence in the ever-evolving 3D technology sector. My ultimate objective is to drive revenue, stimulate the adoption of our products or services, and position our company for sustained success in the dynamic 3D industry.
As a Technical Modeler for Faces at 3Lateral, which specializes in facial animation and digital humans, has a unique and highly specialized role.
Craft meticulously detailed and lifelike 3D models of human faces, showcasing a keen eye for facial anatomy, expressions, and unique characteristics.
Utilize cutting-edge software and tools to sculpt digital faces that set new standards for realism and emotional depth.
A Retopology Artist's singular dedication lies in the transformation of these intricate models, particularly human faces, into elegantly optimized works of art. This transformation is essential to ensure seamless integration into the realms of animation, rigging, and rendering. Their work embodies the pinnacle of visual fidelity and realism, a cornerstone of quality in the dynamic world of digital creation.
In the delicate dance between aesthetics and technicality, Retopology Artists wield their skills with grace, sculpting not just geometry but also the essence of lifelike expression. Their contribution enables the harmonious fusion of art and technology, ensuring that the final product captivates and enchants, whether in interactive media, cinematic endeavors, or other creative ventures.
As a Character Modeler I would start with an existing 3D model, often one that has been sculpted or scanned, which may have a high polygon count or uneven topology.
The primary task is to clean up the mesh by removing unnecessary or excessive polygons, reducing complexity while preserving the essential details. Character Modeler plays a pivotal role in the 3D modeling pipeline by transforming high-detail, complex meshes into optimized, production-ready assets.
I was able to see the process for VR model design and rigging.
This was a great opportunity to enhance my skills in : modeling, rigging and texturing.
During the period I was volunteering in Thorium I had a chance to pick up some useful tips and to try out some new programs like Substance Painter and MudBox.
I was able to see the production process and help out on some very interesting projects.
It was a great experience and it helped me to grow and learn new skills.